When talking about action games in the first person, the discussion usually focuses on what was the first, or what was the that changed how we perceive the genre with its tools, features, and language narrative. But what about multiplayer mode? After all, it is what ends up giving it useful life and which we occupy for hours, days, and, as the case may be, months. That is what this ranking is about: we will explore the evolution of the multiplayer FPS through the ten most influential games.
- Counter-Strike (Valve, L. L. C., 2000, PC)
The reality of the action games in the first person had already changed dramatically by the time Counter-Strike came out. Half-Life had already redefined the language and narrative of a genre that seemed stuck in this nonsense, and some exponents brought something new to the table, such as the Rainbow Six series, which offered us a different way of playing, under the theme of terrorism and counter-terrorism. Taking that stand and using games with specific tactical imprint and targets, Mihn Le and Jess Cliffe modified the original Half-Life Code to establish what would be one of the most popular and intuitive games in the multiplayer game in the FPS. Under the premise of terrorists against Special Forces, Counter-Strike offered three types of games in which we did not have respawn, having to measure our movements accurately, in addition to selecting the most suitable equipment according to our performance. It was one of the most successful mods and gave rise to many more, but its legacy lies in coining a multiplayer style that became legendary and imitated by many later games, as well as functioning as the cornerstone of the e-Sports, as professional leagues were formed around it.
- Goldeneye 007 (Rare, 1997, Nintendo 64)
Until the departure of Goldeneye 007, the purest form of the first-person action along with its multiplayer goodness seemed to be relegated only to the PC as a gaming platform. Everything changed in 1997 with the arrival of Goldeneye 007, from Rare. It is considered one of the best games of all time and one of the first to prove that such games are possible on a console to play with pad, and more importantly, capable of offering reliable and trapping multiplayer modes. Rare had already shown great intentions with Perfect Dark, but it was Goldeneye 007 the game that gathered all the qualities to be considered fundamental and foundational in the console field, offering responsive and intuitive gameplay, a mind-blowing campaign and a multiplayer mode of up to four split-screen players, in the form of various deathmatches.
- Quake (id Software, 1996, PC)
After breaking it all with Doom, the id Software guys weren’t going to fall asleep on their laurels. Three years later they shook the foundations of the genre by publishing Quake: a first-person action card that set the gender parameters again, this time with fully three-dimensional environments alongside the use of the keyboard + mouse tandem as a method of targeting control, which would be used from here on on PC, in addition to consolidating the engine license business on a larger scale than what happened with Doom. As for the multiplayer, Quake allowed the use of dedicated servers to host cooperative games or in extremely frantic deathmatch-style modes, where movements such as the strafe jumping, rocket jumping or bunny hopping originated, defining, in turn, the rudiments of e-sports.
- Doom (id Software, 1993, PC)
The beast of id Software revolutionized and defined in a way a genre that continues to use its influence to this day. Doom is the amalgam of id’s experience through various essays with games like Catacomb and Wolfenstein 3D, culminating in a match that offered superb graphics, real immersion, super-polished gameplay and naturally, a fast-paced multiplayer mode that could be played connected to home networking. It also came to support connectivity via the phone with the DWANGO system: it is known that the story of its development team received complaints about the very high bills paid by those who could not stop playing. He defined many aspects of the genre, but concerning the multiplayer, he had two modes: one cooperative and the most famous Deathmatch.
- MIDI Maze (Xanth Software FX, 1987, Atari ST)
MIDI Maze was a game viral in the era of the Atari ST and without a doubt, it was revolutionary because it was a game of action in the first person that allowed something unusual at that time, which was to connect several Atari ST and celebrate games of what was to be a kind of multiplayer mode that we could define as Team Deathmatch. Thus, tournaments were quickly held that served as the centerpiece of various video game conventions of the time. Such was his success that he was then brought to Game Boy, Game Gear, and SNES, with a Windows version that supported no less than 32 connected players.